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Blog Post #6 Human Body Game

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Introduction This interactive tool designed for students in elementary and middle school engages students digitally in order to explore skeletal, muscular, digestive, respiratory, and circulatory systems. It utilizes drag-and-drop interactive models, quizzes, and 3D diagrams. Students discover how bones supplement movement, how nutrition travels through the digestive tract, and how blood circulates.  Integration This simulation seamlessly follows along a health curriculum track focusing on anatomy and physiology. It cracks the surface level introduction to the systems that students will need to learn for future courses, as well as how and why their body needs exercise. The major objectives in the simulation are to identify skeletal features and their functions, trace the digestive tract, and illustrate how the heart and lungs support circulation. One way to integrate the simulation into classwork is to have students first construct a paper skeleton, a muscular diagram and circulato...

Blog Post #5 Google Classroom and Seesaw

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Google Classroom and Seesaw 1. Google Classroom    2. Case Study  • Overview: Google Classroom is a free resource that is commonly used in schools from grades K-12. It is the main hub for students, teachers and parents to track students’ progress. The collaborative platform allows for notifications, announcements, grades, assignment details and quick communication. The features used in Google Classroom are Google Docs, Google Meet and Google Drive.  • User Engagement: Students can submit assignments, post comments and pose questions, interact with others and even work in groups. Teachers set up their classroom as they see fit for the grade level. They can post assignments, create submission folders, send links, utilize the features and share content. Parents can see when assignments are due to lessen the communication gap between students, teachers and themselves. They can gather insight on teaching style, student accountability and effective communication. ...

Blog Post #4 Annotated Bibliography

     The topic of my research paper will be discussing how AI and digital technology is reshaping literacy and altering teacher’s pedagogy. It will focus on the challenges of integrating AI and the positive outcomes that can be had. This includes promoting thought-provoking ideas and topics, how to utilize AI and implementing it into our curriculum. My thesis will be: AI and digital technology offer new ways to engage students through creative expression, critical thinking and problem solving. While positive outcomes can be numerous, they also challenge traditional methods of education. By researching AI use, strategy of implementation, positive outcomes and negative drawbacks over various resources, I believe I will acquire the necessary skills to put it into my own discipline and content. The research that I have covered has shown AI use in all disciplinary areas but also my own, physical and health education. While some of the research and case studies do not provi...

Blog #3 Creating a New Game

          Digital literacy goes further than simply using an application or source. In “More than Bits and Bytes” by Aguilera (2017) he states that we must evaluate what is on the screen, what’s behind the screen and what is beyond the screen. Simple engagement and the mechanics behind each piece of technology are only surface level literacies. Learning what is beyond the screen is how we take digital literacy to the next step. “By helping students deepen understandings of the world beyond the screen, we can empower students to participate in broader debates that might shape the future of digital technology in an open democracy” (Aguilera, 2017). The purpose of understanding what is beyond the screen avoids the tendency to have technology lead instruction.  In physical education, a perfect example of combining analog and digital literacies to reach a more complex goal is having students create a new game. The project has leadership roles, student-led...

Blog #2 Challenges Ahead

Challenges Ahead      Technology and the new literacy practices are great, if you know how to effectively use them to get your curriculum thru to students. Sticking a laptop in front of a student and expecting them to engage in learning is the same thing as throwing a book in front of them and telling them to read. The content is relevant but useless if the teaching strategy is outdated. Garcia (2018) states that “digital tools are secondary to the teacher’s literacy and learning goals”. As the technological world evolves, we must adapt with it. Our biggest challenge as educators is finding the balance between integrating new methods with our old. We almost have to become students with new literacies and media practices.  My attitudes and beliefs as a teacher have always been to prepare students for the next phase of life. “Classroom technology uses should more clearly mirror the kinds of work environments that we expect students to eventually encounter” (Garcia, 2...

Blog #1 : Defining New Literacy

Defining New Literacy Literacy is often loosely defined as being able to read a book or write a paper. As the world evolves, we must evolve our definition of what literacy means. “New Literacies and Multiliteracies both suggest that literacy practices are no longer restricted to reading and writing printed and written texts in one official and standard form but include multiple modes of representation in diverse cultural contexts and in various languages…” (Sang, 2017) In physical education, being literate means to understand the activities going on and being able to socialize in a different setting than the traditional academic classroom. Physical education is dealt a mixed group of abilities, languages and cultures. So, being able to portray our lessons and foster an environment that embraces diversity relies much more on the technological advances, visual aids and non-verbal communication. Physical education is also a global language. Many activities like baseball, soccer and ba...