Blog #3 Creating a New Game
Digital literacy goes further than simply using an application or source. In “More than Bits and Bytes” by Aguilera (2017) he states that we must evaluate what is on the screen, what’s behind the screen and what is beyond the screen. Simple engagement and the mechanics behind each piece of technology are only surface level literacies. Learning what is beyond the screen is how we take digital literacy to the next step. “By helping students deepen understandings of the world beyond the screen, we can empower students to participate in broader debates that might shape the future of digital technology in an open democracy” (Aguilera, 2017). The purpose of understanding what is beyond the screen avoids the tendency to have technology lead instruction. In physical education, a perfect example of combining analog and digital literacies to reach a more complex goal is having students create a new game. The project has leadership roles, student-led...